• ▼DirectX 8.1 (Visual Basic)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▼Direct3D Visual Basic Reference
          • ▼Classes
            • ▶Direct3D8
            • ▶Direct3DBaseTexture8
            • ▶Direct3DCubeTexture8
            • ▼Direct3DDevice8
              • Direct3DDevice8.ApplyStateBlock
              • Direct3DDevice8.BeginScene
              • Direct3DDevice8.BeginStateBlock
              • Direct3DDevice8.CaptureStateBlock
              • Direct3DDevice8.Clear
              • Direct3DDevice8.CopyRects
              • Direct3DDevice8.CreateAdditionalSwapChain
              • Direct3DDevice8.CreateCubeTexture
              • Direct3DDevice8.CreateDepthStencilSurface
              • Direct3DDevice8.CreateImageSurface
              • Direct3DDevice8.CreateIndexBuffer
              • Direct3DDevice8.CreatePixelShader
              • Direct3DDevice8.CreateRenderTarget
              • Direct3DDevice8.CreateStateBlock
              • Direct3DDevice8.CreateTexture
              • Direct3DDevice8.CreateVertexBuffer
              • Direct3DDevice8.CreateVertexShader
              • Direct3DDevice8.CreateVolumeTexture
              • Direct3DDevice8.DeletePatch
              • Direct3DDevice8.DeletePixelShader
              • Direct3DDevice8.DeleteStateBlock
              • Direct3DDevice8.DeleteVertexShader
              • Direct3DDevice8.DrawIndexedPrimitive
              • Direct3DDevice8.DrawIndexedPrimitiveUP
              • Direct3DDevice8.DrawPrimitive
              • Direct3DDevice8.DrawPrimitiveUP
              • Direct3DDevice8.DrawRectPatch
              • Direct3DDevice8.DrawTriPatch
              • Direct3DDevice8.EndScene
              • Direct3DDevice8.EndStateBlock
              • Direct3DDevice8.GetAvailableTextureMem
              • Direct3DDevice8.GetBackBuffer
              • Direct3DDevice8.GetClipPlane
              • Direct3DDevice8.GetClipStatus
              • Direct3DDevice8.GetCreationParameters
              • Direct3DDevice8.GetCurrentTexturePalette
              • Direct3DDevice8.GetDepthStencilSurface
              • Direct3DDevice8.GetDeviceCaps
              • Direct3DDevice8.GetDirect3D
              • Direct3DDevice8.GetDisplayMode
              • Direct3DDevice8.GetFrontBuffer
              • Direct3DDevice8.GetGammaRamp
              • Direct3DDevice8.GetIndices
              • Direct3DDevice8.GetInfo
              • Direct3DDevice8.GetLight
              • Direct3DDevice8.GetLightEnable
              • Direct3DDevice8.GetMaterial
              • Direct3DDevice8.GetPaletteEntries
              • Direct3DDevice8.GetPixelShader
              • Direct3DDevice8.GetPixelShaderConstant
              • Direct3DDevice8.GetPixelShaderFunction
              • Direct3DDevice8.GetRasterStatus
              • Direct3DDevice8.GetRenderState
              • Direct3DDevice8.GetRenderTarget
              • Direct3DDevice8.GetStreamSource
              • Direct3DDevice8.GetTexture
              • Direct3DDevice8.GetTextureStageState
              • Direct3DDevice8.GetTransform
              • Direct3DDevice8.GetVertexShader
              • Direct3DDevice8.GetVertexShaderConstant
              • Direct3DDevice8.GetVertexShaderDeclaration
              • Direct3DDevice8.GetVertexShaderFunction
              • Direct3DDevice8.GetViewport
              • Direct3DDevice8.LightEnable
              • Direct3DDevice8.MultiplyTransform
              • Direct3DDevice8.Present
              • Direct3DDevice8.ProcessVertices
              • Direct3DDevice8.Reset
              • Direct3DDevice8.ResourceManagerDiscardBytes
              • Direct3DDevice8.SetClipPlane
              • Direct3DDevice8.SetClipStatus
              • Direct3DDevice8.SetCurrentTexturePalette
              • Direct3DDevice8.SetCursorPosition
              • Direct3DDevice8.SetCursorProperties
              • Direct3DDevice8.SetGammaRamp
              • Direct3DDevice8.SetIndices
              • Direct3DDevice8.SetLight
              • Direct3DDevice8.SetMaterial
              • Direct3DDevice8.SetPaletteEntries
              • Direct3DDevice8.SetPixelShader
              • Direct3DDevice8.SetPixelShaderConstant
              • Direct3DDevice8.SetRenderState
              • Direct3DDevice8.SetRenderTarget
              • Direct3DDevice8.SetStreamSource
              • Direct3DDevice8.SetTexture
              • Direct3DDevice8.SetTextureStageState
              • Direct3DDevice8.SetTransform
              • Direct3DDevice8.SetVertexShader
              • Direct3DDevice8.SetVertexShaderConstant
              • Direct3DDevice8.SetViewport
              • Direct3DDevice8.ShowCursor
              • Direct3DDevice8.TestCooperativeLevel
              • Direct3DDevice8.UpdateTexture
              • Direct3DDevice8.ValidateDevice
            • ▶Direct3DIndexBuffer8
            • ▶Direct3DResource8
            • ▶Direct3DSurface8
            • ▶Direct3DSwapChain8
            • ▶Direct3DTexture8
            • ▶Direct3DVertexBuffer8
            • ▶Direct3DVolume8
            • ▶Direct3DVolumeTexture8
          • ▶Functions
          • ▶Vertex Shader Declarator Functions
          • ▶Types
          • ▶Enumerations
          • Texture Argument Flags
          • Flexible Vertex Format Flags
          • Error Codes
        • ▶Direct3DX Visual Basic Reference
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶X File Visual Basic Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶Glossary