▼
DirectX 8.1 (Visual Basic)
Legal Information
▶
Introducing DirectX 8.1
▼
DirectX Graphics
What's New in DirectX Graphics
▶
Programmers Guide
▼
Reference
▼
Direct3D Visual Basic Reference
▼
Classes
▶
Direct3D8
▶
Direct3DBaseTexture8
▶
Direct3DCubeTexture8
▼
Direct3DDevice8
Direct3DDevice8.ApplyStateBlock
Direct3DDevice8.BeginScene
Direct3DDevice8.BeginStateBlock
Direct3DDevice8.CaptureStateBlock
Direct3DDevice8.Clear
Direct3DDevice8.CopyRects
Direct3DDevice8.CreateAdditionalSwapChain
Direct3DDevice8.CreateCubeTexture
Direct3DDevice8.CreateDepthStencilSurface
Direct3DDevice8.CreateImageSurface
Direct3DDevice8.CreateIndexBuffer
Direct3DDevice8.CreatePixelShader
Direct3DDevice8.CreateRenderTarget
Direct3DDevice8.CreateStateBlock
Direct3DDevice8.CreateTexture
Direct3DDevice8.CreateVertexBuffer
Direct3DDevice8.CreateVertexShader
Direct3DDevice8.CreateVolumeTexture
Direct3DDevice8.DeletePatch
Direct3DDevice8.DeletePixelShader
Direct3DDevice8.DeleteStateBlock
Direct3DDevice8.DeleteVertexShader
Direct3DDevice8.DrawIndexedPrimitive
Direct3DDevice8.DrawIndexedPrimitiveUP
Direct3DDevice8.DrawPrimitive
Direct3DDevice8.DrawPrimitiveUP
Direct3DDevice8.DrawRectPatch
Direct3DDevice8.DrawTriPatch
Direct3DDevice8.EndScene
Direct3DDevice8.EndStateBlock
Direct3DDevice8.GetAvailableTextureMem
Direct3DDevice8.GetBackBuffer
Direct3DDevice8.GetClipPlane
Direct3DDevice8.GetClipStatus
Direct3DDevice8.GetCreationParameters
Direct3DDevice8.GetCurrentTexturePalette
Direct3DDevice8.GetDepthStencilSurface
Direct3DDevice8.GetDeviceCaps
Direct3DDevice8.GetDirect3D
Direct3DDevice8.GetDisplayMode
Direct3DDevice8.GetFrontBuffer
Direct3DDevice8.GetGammaRamp
Direct3DDevice8.GetIndices
Direct3DDevice8.GetInfo
Direct3DDevice8.GetLight
Direct3DDevice8.GetLightEnable
Direct3DDevice8.GetMaterial
Direct3DDevice8.GetPaletteEntries
Direct3DDevice8.GetPixelShader
Direct3DDevice8.GetPixelShaderConstant
Direct3DDevice8.GetPixelShaderFunction
Direct3DDevice8.GetRasterStatus
Direct3DDevice8.GetRenderState
Direct3DDevice8.GetRenderTarget
Direct3DDevice8.GetStreamSource
Direct3DDevice8.GetTexture
Direct3DDevice8.GetTextureStageState
Direct3DDevice8.GetTransform
Direct3DDevice8.GetVertexShader
Direct3DDevice8.GetVertexShaderConstant
Direct3DDevice8.GetVertexShaderDeclaration
Direct3DDevice8.GetVertexShaderFunction
Direct3DDevice8.GetViewport
Direct3DDevice8.LightEnable
Direct3DDevice8.MultiplyTransform
Direct3DDevice8.Present
Direct3DDevice8.ProcessVertices
Direct3DDevice8.Reset
Direct3DDevice8.ResourceManagerDiscardBytes
Direct3DDevice8.SetClipPlane
Direct3DDevice8.SetClipStatus
Direct3DDevice8.SetCurrentTexturePalette
Direct3DDevice8.SetCursorPosition
Direct3DDevice8.SetCursorProperties
Direct3DDevice8.SetGammaRamp
Direct3DDevice8.SetIndices
Direct3DDevice8.SetLight
Direct3DDevice8.SetMaterial
Direct3DDevice8.SetPaletteEntries
Direct3DDevice8.SetPixelShader
Direct3DDevice8.SetPixelShaderConstant
Direct3DDevice8.SetRenderState
Direct3DDevice8.SetRenderTarget
Direct3DDevice8.SetStreamSource
Direct3DDevice8.SetTexture
Direct3DDevice8.SetTextureStageState
Direct3DDevice8.SetTransform
Direct3DDevice8.SetVertexShader
Direct3DDevice8.SetVertexShaderConstant
Direct3DDevice8.SetViewport
Direct3DDevice8.ShowCursor
Direct3DDevice8.TestCooperativeLevel
Direct3DDevice8.UpdateTexture
Direct3DDevice8.ValidateDevice
▶
Direct3DIndexBuffer8
▶
Direct3DResource8
▶
Direct3DSurface8
▶
Direct3DSwapChain8
▶
Direct3DTexture8
▶
Direct3DVertexBuffer8
▶
Direct3DVolume8
▶
Direct3DVolumeTexture8
▶
Functions
▶
Vertex Shader Declarator Functions
▶
Types
▶
Enumerations
Texture Argument Flags
Flexible Vertex Format Flags
Error Codes
▶
Direct3DX Visual Basic Reference
▶
Vertex Shader Reference
▶
Pixel Shader Reference
▶
X File Visual Basic Reference
▶
DirectX Audio
▶
DirectInput
▶
DirectPlay
▶
DirectSetup
▶
Glossary