• ▼DirectX 8.1 (Visual Basic)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▶Direct3D Visual Basic Reference
        • ▼Direct3DX Visual Basic Reference
          • ▼Classes
            • ▼D3DX8
              • D3DX8.AssembleShader
              • D3DX8.AssembleShaderFromFile
              • D3DX8.BoxBoundProbe
              • D3DX8.BufferGetBoneCombo
              • D3DX8.BufferGetBoneComboBoneIds
              • D3DX8.BufferGetBoneName
              • D3DX8.BufferGetData
              • D3DX8.BufferGetMaterial
              • D3DX8.BufferGetTextureName
              • D3DX8.BufferSetData
              • D3DX8.CheckCubeTextureRequirements
              • D3DX8.CheckTextureRequirements
              • D3DX8.CheckVolumeTextureRequirements
              • D3DX8.CleanMesh
              • D3DX8.ComputeBoundingBox
              • D3DX8.ComputeBoundingBoxFromMesh
              • D3DX8.ComputeBoundingSphere
              • D3DX8.ComputeBoundingSphereFromMesh
              • D3DX8.ComputeNormals
              • D3DX8.CreateBox
              • D3DX8.CreateBuffer
              • D3DX8.CreateCubeTexture
              • D3DX8.CreateCubeTextureFromFile
              • D3DX8.CreateCubeTextureFromFileEx
              • D3DX8.CreateCubeTextureFromFileInMemory
              • D3DX8.CreateCubeTextureFromFileInMemoryEx
              • D3DX8.CreateCylinder
              • D3DX8.CreateFont
              • D3DX8.CreateMesh
              • D3DX8.CreateMeshFVF
              • D3DX8.CreatePolygon
              • D3DX8.CreateRenderToSurface
              • D3DX8.CreateSkinMesh
              • D3DX8.CreateSkinMeshFromMesh
              • D3DX8.CreateSkinMeshFVF
              • D3DX8.CreateSphere
              • D3DX8.CreateSPMesh
              • D3DX8.CreateSprite
              • D3DX8.CreateTeapot
              • D3DX8.CreateText
              • D3DX8.CreateTexture
              • D3DX8.CreateTextureFromFile
              • D3DX8.CreateTextureFromFileEx
              • D3DX8.CreateTextureFromFileInMemory
              • D3DX8.CreateTextureFromFileInMemoryEx
              • D3DX8.CreateTextureFromResource
              • D3DX8.CreateTextureFromResourceEx
              • D3DX8.CreateTorus
              • D3DX8.CreateVolumeTexture
              • D3DX8.DeclaratorFromFVF
              • D3DX8.DrawText
              • D3DX8.FilterCubeTexture
              • D3DX8.FilterTexture
              • D3DX8.FilterVolumeTexture
              • D3DX8.FVFFromDeclarator
              • D3DX8.GeneratePMesh
              • D3DX8.GetErrorString
              • D3DX8.GetFVFVertexSize
              • D3DX8.Intersect
              • D3DX8.LoadMeshFromX
              • D3DX8.LoadMeshFromXof
              • D3DX8.LoadPMeshFromFile
              • D3DX8.LoadSkinMeshFromXof
              • D3DX8.LoadSurfaceFromFile
              • D3DX8.LoadSurfaceFromFileInMemory
              • D3DX8.LoadSurfaceFromMemory
              • D3DX8.LoadSurfaceFromResource
              • D3DX8.LoadSurfaceFromSurface
              • D3DX8.LoadVolumeFromMemory
              • D3DX8.LoadVolumeFromVolume
              • D3DX8.SaveMeshToX
              • D3DX8.SavePMeshToFile
              • D3DX8.SimplifyMesh
              • D3DX8.SphereBoundProbe
              • D3DX8.TessellateNPatches
              • D3DX8.ValidMesh
            • ▶D3DXBaseMesh
            • ▶D3DXBuffer
            • ▶D3DXFont
            • ▶D3DXMesh
            • ▶D3DXPMesh
            • ▶D3DXRenderToSurface
            • ▶D3DXSkinMesh
            • ▶D3DXSPMesh
            • ▶D3DXSprite
          • ▶Functions
          • ▶Types
          • ▶Enumerations
          • Error Codes
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶X File Visual Basic Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶Glossary