• ▼DirectX 8.1 (Visual Basic)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▶Direct3D Visual Basic Reference
        • ▼Direct3DX Visual Basic Reference
          • ▼Classes
            • ▶D3DX8
            • ▶D3DXBaseMesh
            • ▶D3DXBuffer
            • ▶D3DXFont
            • ▶D3DXMesh
            • ▶D3DXPMesh
            • ▶D3DXRenderToSurface
            • ▼D3DXSkinMesh
              • D3DXSkinMesh.ConvertToBlendedMesh
              • D3DXSkinMesh.ConvertToIndexedBlendedMesh
              • D3DXSkinMesh.GenerateSkinnedMesh
              • D3DXSkinMesh.GetBoneInfluence
              • D3DXSkinMesh.GetDeclaration
              • D3DXSkinMesh.GetDevice
              • D3DXSkinMesh.GetFVF
              • D3DXSkinMesh.GetIndexBuffer
              • D3DXSkinMesh.GetMaxFaceInfluences
              • D3DXSkinMesh.GetMaxVertexInfluences
              • D3DXSkinMesh.GetNumBoneInfluences
              • D3DXSkinMesh.GetNumBones
              • D3DXSkinMesh.GetNumFaces
              • D3DXSkinMesh.GetNumVertices
              • D3DXSkinMesh.GetOriginalMesh
              • D3DXSkinMesh.GetOptions
              • D3DXSkinMesh.GetVertexBuffer
              • D3DXSkinMesh.LockAttributeBuffer
              • D3DXSkinMesh.LockIndexBuffer
              • D3DXSkinMesh.LockVertexBuffer
              • D3DXSkinMesh.SetBoneInfluence
              • D3DXSkinMesh.UnlockAttributeBuffer
              • D3DXSkinMesh.UnlockIndexBuffer
              • D3DXSkinMesh.UnlockVertexBuffer
              • D3DXSkinMesh.UpdateSkinnedMesh
            • ▶D3DXSPMesh
            • ▶D3DXSprite
          • ▶Functions
          • ▶Types
          • ▶Enumerations
          • Error Codes
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶X File Visual Basic Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶Glossary