• ▼DirectX 8.1 (Visual Basic)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▶Direct3D Visual Basic Reference
        • ▼Direct3DX Visual Basic Reference
          • ▼Classes
            • ▶D3DX8
            • ▼D3DXBaseMesh
              • D3DXBaseMesh.CloneMesh
              • D3DXBaseMesh.CloneMeshFVF
              • ID3DXBaseMesh::ConvertAdjacencyToPointReps
              • ID3DXBaseMesh::ConvertPointRepsToAdjacency
              • ID3DXBaseMesh::DrawSubset
              • ID3DXBaseMesh::GenerateAdjacency
              • D3DXBaseMesh.GetAttributeTable
              • D3DXBaseMesh.GetDeclaration
              • D3DXBaseMesh.GetDevice
              • D3DXBaseMesh.GetFVF
              • D3DXBaseMesh.GetIndexBuffer
              • D3DXBaseMesh.GetNumFaces
              • D3DXBaseMesh.GetNumVertices
              • D3DXBaseMesh.GetOptions
              • D3DXBaseMesh.GetVertexBuffer
              • D3DXBaseMesh.LockIndexBuffer
              • D3DXBaseMesh.LockVertexBuffer
              • D3DXBaseMesh.UnlockIndexBuffer
              • D3DXBaseMesh.UnlockVertexBuffer
            • ▶D3DXBuffer
            • ▶D3DXFont
            • ▶D3DXMesh
            • ▶D3DXPMesh
            • ▶D3DXRenderToSurface
            • ▶D3DXSkinMesh
            • ▶D3DXSPMesh
            • ▶D3DXSprite
          • ▶Functions
          • ▶Types
          • ▶Enumerations
          • Error Codes
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶X File Visual Basic Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶Glossary