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    • ▼Programming Windows 3.0 (Petzold)
      • Preface
      • ▶PART 1 GETTING STARTED
      • ▶PART 2 READING INPUT
      • ▼PART 3 USING RESOURCES
        • PART 3 USING RESOURCES
        • ▶Chapter 7 Memory Management
        • ▶Chapter 8 Icons, Cursors, Bitmaps, and Strings
        • ▼Chapter 9 Menus and Accelerators
          • Chapter 9 Menus and Accelerators
          • ▼MENUS
            • MENUS
            • Menu Structure
            • The Menu Template
            • Referencing the Menu in Your Program
            • Menus and Messages
            • A Sample Program
            • Menu Etiquette
            • Defining a Menu the Hard Way
            • A Third Approach to Defining Menus
            • Floating Popup Menus
            • Using the System Menu
            • Changing the Menu
            • Other Menu Commands
            • An Unorthodox Approach to Menus
          • ▶USING BITMAPS IN MENUS
          • ▶KEYBOARD ACCELERATORS
        • ▶Chapter 10 Dialog Boxes
      • ▶PART 4 THE GRAPHICS DEVICE INTERFACE
      • ▶PART 5 DATA EXCHANGE AND LINKS
    • ▶Advanced MS-DOS Programming
    • ▶MS-DOS Programmer's Reference
    • ▶MS Systems Journal
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