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Programming Windows 3.0 (Petzold)
Preface
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PART 1 GETTING STARTED
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PART 2 READING INPUT
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PART 3 USING RESOURCES
PART 3 USING RESOURCES
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Chapter 7 Memory Management
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Chapter 8 Icons, Cursors, Bitmaps, and Strings
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Chapter 9 Menus and Accelerators
Chapter 9 Menus and Accelerators
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MENUS
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USING BITMAPS IN MENUS
USING BITMAPS IN MENUS
Two Methods of Creating Bitmaps for Menus
The Memory Device Context
Creating a Bitmap with Text
Scaling Bitmaps
Putting the Menu Together
Adding a Keyboard Interface
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KEYBOARD ACCELERATORS
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Chapter 10 Dialog Boxes
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PART 4 THE GRAPHICS DEVICE INTERFACE
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PART 5 DATA EXCHANGE AND LINKS
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Advanced MS-DOS Programming
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MS-DOS Programmer's Reference
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MS Systems Journal
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Product Documentation
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Unsupported Tools & Utilities