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    • ▼Programming Windows 3.0 (Petzold)
      • Preface
      • ▶PART 1 GETTING STARTED
      • ▶PART 2 READING INPUT
      • ▼PART 3 USING RESOURCES
        • PART 3 USING RESOURCES
        • ▶Chapter 7 Memory Management
        • ▶Chapter 8 Icons, Cursors, Bitmaps, and Strings
        • ▼Chapter 9 Menus and Accelerators
          • Chapter 9 Menus and Accelerators
          • ▶MENUS
          • ▶USING BITMAPS IN MENUS
          • ▼KEYBOARD ACCELERATORS
            • KEYBOARD ACCELERATORS
            • Why You Should Use Keyboard Accelerators
            • Some Rules on Assigning Accelerators
            • The Accelerator Table
            • Loading the Accelerator Table
            • Translating the Keystrokes
            • Receiving the Accelerator Messages
            • POPPAD with a Menu and Accelerators
            • Enabling Menu Items
            • Processing the Menu Options
        • ▶Chapter 10 Dialog Boxes
      • ▶PART 4 THE GRAPHICS DEVICE INTERFACE
      • ▶PART 5 DATA EXCHANGE AND LINKS
    • ▶Advanced MS-DOS Programming
    • ▶MS-DOS Programmer's Reference
    • ▶MS Systems Journal
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