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Programming Windows 3.0 (Petzold)
Preface
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PART 1 GETTING STARTED
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PART 2 READING INPUT
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PART 3 USING RESOURCES
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PART 4 THE GRAPHICS DEVICE INTERFACE
PART 4 THE GRAPHICS DEVICE INTERFACE
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Chapter 11 An Introduction to GDI
Chapter 11 An Introduction to GDI
THE GDI PHILOSOPHY
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THE DEVICE CONTEXT
THE DEVICE CONTEXT
Getting the Handle to the Device Context
Getting Device Context Information
The DEVCAPS1 Program
The Size of the Device
Finding Out About Color
The Device Context Attributes
Saving Device Contexts
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THE MAPPING MODE
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Chapter 12 Drawing Graphics
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Chapter 13 Bits, Blts, and Metafiles
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Chapter 14 Text and Fonts
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Chapter 15 Using the Printer
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PART 5 DATA EXCHANGE AND LINKS
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Advanced MS-DOS Programming
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MS-DOS Programmer's Reference
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MS Systems Journal
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Product Documentation
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Unsupported Tools & Utilities