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Programming Windows 3.0 (Petzold)
Preface
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PART 1 GETTING STARTED
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PART 2 READING INPUT
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PART 3 USING RESOURCES
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PART 4 THE GRAPHICS DEVICE INTERFACE
PART 4 THE GRAPHICS DEVICE INTERFACE
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Chapter 11 An Introduction to GDI
Chapter 11 An Introduction to GDI
THE GDI PHILOSOPHY
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THE DEVICE CONTEXT
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THE MAPPING MODE
THE MAPPING MODE
Device Coordinates and Logical Coordinates
The Device Coordinate Systems
The Viewport and the Window
Working with MM_TEXT
The
The
The WHATSIZE Program
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Chapter 12 Drawing Graphics
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Chapter 13 Bits, Blts, and Metafiles
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Chapter 14 Text and Fonts
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Chapter 15 Using the Printer
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PART 5 DATA EXCHANGE AND LINKS
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Advanced MS-DOS Programming
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MS-DOS Programmer's Reference
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MS Systems Journal
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Product Documentation
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Unsupported Tools & Utilities