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MSDN Library Visual Studio 6.0
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Welcome to the MSDN Library
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Visual Studio Documentation
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Visual Basic Documentation
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Visual C++ Documentation
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Visual FoxPro Documentation
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Visual InterDev Documentation
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Visual J++ Documentation
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Visual SourceSafe Documentation
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Tools and Technologies
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Microsoft Office Development
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Platform SDK
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What's New?
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Windows Programming Guidelines
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Database and Messaging Services
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Graphics and Multimedia Services
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Broadcast Architecture
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Color Management
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DirectX Media SDK
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DirectX 5
Legal Information
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Introducing DirectX 5
New for Windows 98 and Windows NT 5.0
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DirectX Foundation
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DirectDraw
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DirectSound
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Direct3D Immediate Mode
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Direct3D Immediate Mode: Overview
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate-Mode Architecture
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Direct3D Immediate-Mode Essentials
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Immediate Mode Changes for DirectX 5
The DrawPrimitive Methods
GUIDs
IDirect3D2 Interface
Devices
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Viewports and Transformations
Working With Z-Buffers
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Vertex Types
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Textures
Lights
Materials
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Colors and Fog
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Antialiasing
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Direct3D Integration with DirectDraw
Execute Buffers
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Using Execute Buffers
Execute-Buffer Architecture
Execute-Buffer Contents
Creating an Execute Buffer
Locking the Execute Buffer
Filling the Execute Buffer
Unlocking the Execute Buffer
Executing the Execute Buffer
States and State Overrides
Floating-point Precision
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Performance Optimization
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Troubleshooting
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Direct3D Execute-Buffer Tutorial
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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GDI
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Multimedia Audio
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Multimedia Input
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Multimedia Reference
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Video for Windows
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Still Image
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OpenGL
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Internet/Intranet/Extranet Services
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Networking and Distributed Services
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COM and ActiveX Object Services
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Setup and Systems Management Services
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User Interface Services
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Windows Base Services
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Reference
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SDK Documentation
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DDK Documentation
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Windows Resource Kits
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Specifications
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Knowledge Base
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Technical Articles
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Backgrounders
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Books
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Partial Books
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Periodicals
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Conference Papers