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          • Legal Information
          • ▶Introducing DirectX 5
          • New for Windows 98 and Windows NT 5.0
          • ▼DirectX Foundation
            • ▶DirectDraw
            • ▶DirectSound
            • ▼Direct3D Immediate Mode
              • ▼Direct3D Immediate Mode: Overview
                • About Direct3D Immediate Mode
                • Why Use Direct3D Immediate Mode?
                • ▶Getting Started with Immediate Mode
                • ▶Direct3D Immediate-Mode Architecture
                • ▼Direct3D Immediate-Mode Essentials
                  • ▶Immediate Mode Changes for DirectX 5
                  • The DrawPrimitive Methods
                  • GUIDs
                  • IDirect3D2 Interface
                  • Devices
                  • ▶Viewports and Transformations
                  • Working With Z-Buffers
                  • ▶Vertex Types
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                  • Execute Buffers
                  • ▶Using Execute Buffers
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                  • Floating-point Precision
                  • ▶Performance Optimization
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                    • Device Creation
                    • Nothing Visible
                    • Debugging
                    • Borland Floating-Point Initialization
                    • Miscellaneous
                • ▶Direct3D Execute-Buffer Tutorial
              • ▶Immediate-Mode Reference
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