Platform SDK: DirectX |
Direct3D can create and manipulate the following types of primitives.
You can render these primitive types from a C++ application with any of the rendering methods of the IDirect3DDevice7 interface. For more information, see Rendering. (Note that you cannot render point lists with the indexed-primitive rendering methods.)
You can render all of these primitive types from a Visual Basic application with any of the rendering methods of the Direct3DDevice7 interface. For more information, see Rendering.