Fires when the user presses a key.
Syntax
Inline HTML <ELEMENT onkeydown = "handler" ... > All platforms Event property object.onkeydown = handler JScript (compatible with ECMA 262 language specification) only Named script <SCRIPT FOR = object EVENT = onkeydown> Internet Explorer only
Remarks
Bubbles Yes Cancels Yes To invoke Press any keyboard key. Default action Returns a number specifying the keyCode of the key that was pressed. In Microsoft® Internet Explorer 4.0, the onkeydown event fires for the following keys:
- Editing: DELETE, INSERT
- Function: F1 - F12
- Letters: a - z
- Navigation: HOME, END, Left Arrow, Right Arrow, Up Arrow, Down Arrow
- Numerals: 0 - 9
- Symbols: ! @ # $ % ^ & * ( ) _ - + = < > [ ] { } , . / ? \ | ' ` " ~
- System: ESCAPE, SPACE, SHIFT, TAB
In Internet Explorer 5, the event also fires for the following keys:
- Editing: BACKSPACE
- Navigation: PAGE UP, PAGE DOWN
- System: SHIFT+TAB
As of Internet Explorer 5, the following keys and key combinations can be canceled by specifying event.returnValue=false:
- Editing: BACKSPACE, DELETE
- Letters: a - z
- Navigation: PAGE UP, PAGE DOWN, END, HOME, Left Arrow, Right Arrow, Up Arrow, Down Arrow
- Numerals: 0 - 9
- Symbols: ! @ # $ % ^ & * ( ) _ - + = < > [ ] { } , . / ? \ | ' ` " ~
- System: SPACE, ESCAPE, TAB, SHIFT+TAB
You can cancel all keys that fire the onkeydown event in HTML Applications, including most accelerator keys, such as ALT+F4.
In Internet Explorer 4.0, you cannot cancel the onkeydown event, but you can use the onkeypress event to cancel keyboard events.
Event Object Properties
Although event handlers in the DHTML Object Model do not receive parameters directly, the handler can query the event object for data.
altKey Retrieves the current state of the ALT key. cancelBubble Sets or retrieves whether the current event should bubble up the hierarchy of event handlers. clientX Retrieves the x-coordinate of the mouse cursor relative to the client area of the window, excluding window decorations or scroll bars. clientY Retrieves the y-coordinate of the mouse cursor relative to the client area of the window, excluding window decorations or scroll bars. ctrlKey Retrieves the state of the CTRL key. keyCode Sets or retrieves the Unicode key code associated with the key that caused the event. offsetX Retrieves the horizontal coordinate of the mouse's position relative to the object firing the event. offsetY Retrieves the vertical coordinate of the mouse's position relative to the object firing the event. repeat Retrieves whether an event is being repeated. returnValue Sets or retrieves the return value from the event. screenX Retrieves the horizontal position of the mouse, in pixels, relative to the user's screen. screenY Retrieves the vertical position of the mouse, in pixels, relative to the user's screen. shiftKey Retrieves the state of the SHIFT key. srcElement Retrieves the object that fired the event. type Retrieves the event name from the event object. x Retrieves the x-coordinate of the mouse cursor relative to the parent element. y Retrieves the y-coordinate of the mouse cursor relative to the parent element.
Example
This example uses the onkeydown event to cancel input from the keyboard.
<SCRIPT> function fnTrapKD(){ if(oTrap.checked){ oOutput.innerText+="[trap = " + event.keyCode + "]"; event.returnValue=false; } else{ oOutput.innerText+=String.fromCharCode(event.keyCode); } } </SCRIPT> <INPUT TYPE="checkbox" ID="oTrap"> <INPUT ID="oExample" TYPE="text" onkeydown="fnTrapKD()"> <TEXTAREA ID="oOutput" ROWS="10" COLS="50"> </TEXTAREA>
Applies To
A, ACRONYM, ADDRESS, APPLET, AREA, B, BDO, BIG, BLOCKQUOTE, BODY, BUTTON, CAPTION, CENTER, CITE, CODE, custom, DD, DEL, DFN, DIR, DIV, document, DT, EM, FIELDSET, FONT, FORM, Hn, HR, I, INPUT type=button, INPUT type=checkbox, INPUT type=file, INPUT type=image, INPUT type=password, INPUT type=radio, INPUT type=reset, INPUT type=submit, INPUT type=text, KBD, LABEL, LEGEND, LI, LISTING, MAP, MARQUEE, MENU, NEXTID, NOBR, OBJECT, OL, P, PLAINTEXT, PRE, Q, RT, RUBY, S, SAMP, SELECT, SMALL, SPAN, STRIKE, STRONG, SUB, SUP, TABLE, TBODY, TD, TEXTAREA, TFOOT, TH, THEAD, TR, TT, U, UL, VAR, XMP
See Also