• Legal Information
  • ▶DirectX Software Development Kit
  • ▶DirectX Graphics
  • ▶DirectX Input
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
  • Glossary
  • ▼DirectX SDK
    • Legal Information
    • ▼Introducing DirectX 9.0
      • Tips and Tricks Using Managed Code
      • What's New in DirectX 9.0 for Managed Code
      • What Is Managed Code?
      • ▼Direct3D Graphics
        • ▼Getting Started with Direct3D
          • ▶3-D Coordinate Systems and Geometry
          • ▶Devices
          • ▶Resources
          • ▼Transforms
            • View Transformation
            • World Transformation
            • ▶Matrices
            • ▼Direct3D Rendering
              • ▶Shading
              • ▶Presenting a Scene
              • ▶Rendering Primitives
              • ▼Depth Buffers
                • Querying for Depth Buffer Support
                • Creating a Depth Buffer
                • Enabling Depth Buffering
                • Retrieving a Depth Buffer
                • Clearing Depth Buffers
                • Changing Depth Buffer Write Access
                • Changing Depth Buffer Comparison Functions
                • Using Z-Bias
              • ▶Fog
              • ▶Alpha Blending
            • ▶Direct3D Surfaces
            • ▶Direct3D Textures
            • ▶Direct3D Tutorials
            • ▶Direct3D Samples
          • ▶Sample Framework for DirectX 9.0 for Managed Code
        • DirectDraw
        • ▶DirectInput
        • ▶DirectPlay
        • ▶DirectSound
        • Audio Video Playback
      • ▶How Do I ...?
      • ▶Namespaces
  • ▶DirectMusic
  • ▶DirectPlay