Legal Information
▶
DirectX Software Development Kit
▶
DirectX Graphics
▶
DirectX Input
▶
DirectX Audio
▶
DirectX SDK Technical Articles
Glossary
▼
DirectX SDK
Legal Information
▼
Introducing DirectX 9.0
Tips and Tricks Using Managed Code
What's New in DirectX 9.0 for Managed Code
What Is Managed Code?
▼
Direct3D Graphics
▼
Getting Started with Direct3D
▶
3-D Coordinate Systems and Geometry
▶
Devices
▶
Resources
▼
Transforms
View Transformation
World Transformation
▶
Matrices
▶
Direct3D Rendering
▶
Direct3D Surfaces
▼
Direct3D Textures
▼
Basic Texturing Concepts
▼
Texture Addressing Modes
Wrap Texture Address Mode
Mirror Texture Address Mode
Clamp Texture Address Mode
Border Color Texture Address Mode
Texture Dirty Regions
Texture Palettes
Loading a Texture
▶
Direct3D Tutorials
▶
Direct3D Samples
▶
Sample Framework for DirectX 9.0 for Managed Code
DirectDraw
▶
DirectInput
▶
DirectPlay
▶
DirectSound
Audio Video Playback
▶
How Do I ...?
▶
Namespaces
▶
DirectMusic
▶
DirectPlay