Legal Information
▶
DirectX Software Development Kit
▶
DirectX Graphics
▶
DirectX Input
▶
DirectX Audio
▶
DirectX SDK Technical Articles
Glossary
▶
DirectX SDK
▶
DirectMusic
▼
DirectPlay
What's New in DirectPlay
▶
Basic Concepts in DirectPlay
Architect Your DirectPlay Application
▼
Peer-to-Peer Sessions
Initiating a Peer-to-Peer Session
Enumerating Hosts
Selecting a Service Provider for a Peer-to-Peer Session
Selecting a Host for a Peer-to-Peer Session
Connecting to a Peer-to-Peer Session
Managing a Peer-to-Peer Session
▼
Handling DirectPlay Messaging
Handling Standard Peer-to-Peer Messages
Peer-to-Peer Host Messages
Host Migration
Normal Peer-to-Peer Game Play
Leaving a Peer-to-Peer Session
Terminating a Peer-to-Peer Session
▶
Client/Server Sessions
▶
DirectPlay Lobby
▶
DirectPlay Voice
▶
DirectPlay for Pocket PC 2002
▶
Advanced Topics in DirectPlay
▶
DirectPlay C/C++ Tutorials
▶
DirectPlay C++ Samples
▶
DirectPlay C/C++ Reference