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  • ▶DirectX Software Development Kit
  • ▶DirectX Graphics
  • ▶DirectX Input
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
  • Glossary
  • ▶DirectX SDK
  • ▶DirectMusic
  • ▼DirectPlay
    • What's New in DirectPlay
    • ▶Basic Concepts in DirectPlay
    • Architect Your DirectPlay Application
    • ▶Peer-to-Peer Sessions
    • ▶Client/Server Sessions
    • ▶DirectPlay Lobby
    • ▼DirectPlay Voice
      • Audio Device Testing
      • Automatic Gain Control
      • Capture Focus
      • Configuring the Windows Sound Mixer
      • Creating a 3-D Voice Session
      • DirectPlay Voice Communication
      • ▶DirectPlay Voice Topologies
      • Fast User Switching
      • Handling Voice Client Messages
      • Handling Voice Host Messages
      • Jitter Buffers
      • Sharing the Audio Capture Device
      • Transmission Control
      • Voice Codecs
      • Voice Host Migration
      • Working Set Guidelines
    • ▶DirectPlay for Pocket PC 2002
    • ▶Advanced Topics in DirectPlay
    • ▶DirectPlay C/C++ Tutorials
    • ▶DirectPlay C++ Samples
    • ▶DirectPlay C/C++ Reference