Legal Information
▶
DirectX Software Development Kit
▶
DirectX Graphics
▶
DirectX Input
▶
DirectX Audio
▶
DirectX SDK Technical Articles
Glossary
▶
DirectX SDK
▶
DirectMusic
▼
DirectPlay
What's New in DirectPlay
▶
Basic Concepts in DirectPlay
Architect Your DirectPlay Application
▶
Peer-to-Peer Sessions
▶
Client/Server Sessions
▶
DirectPlay Lobby
▼
DirectPlay Voice
Audio Device Testing
Automatic Gain Control
Capture Focus
Configuring the Windows Sound Mixer
Creating a 3-D Voice Session
DirectPlay Voice Communication
▼
DirectPlay Voice Topologies
Forwarding Server Voice Topology
Mixing Server Sessions
Peer-to-Peer Voice Topology
Fast User Switching
Handling Voice Client Messages
Handling Voice Host Messages
Jitter Buffers
Sharing the Audio Capture Device
Transmission Control
Voice Codecs
Voice Host Migration
Working Set Guidelines
▶
DirectPlay for Pocket PC 2002
▶
Advanced Topics in DirectPlay
▶
DirectPlay C/C++ Tutorials
▶
DirectPlay C++ Samples
▶
DirectPlay C/C++ Reference