• Legal Information
  • ▶Introducing DirectX 5
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▶DirectPlay
    • ▼Direct3D Retained-Mode
      • ▶Direct3D Retained-Mode Overview
      • ▼Direct3D Retained Mode: Reference
        • ▶Functions
        • ▶Callback Functions
        • ▶IDirect3DRM Array Interfaces
        • ▶IDirect3DRM
        • ▶IDirect3DRM2
        • ▶IDirect3DRMAnimation
        • ▶IDirect3DRMAnimationSet
        • ▶IDirect3DRMDevice
        • ▶IDirect3DRMDevice2
        • ▶IDirect3DRMFace
        • ▶IDirect3DRMFrame
        • ▶IDirect3DRMFrame2
        • ▶IDirect3DRMInterpolator
        • ▼IDirect3DRMLight
          • IDirect3DRMLight
          • IDirect3DRMLight::GetColor
          • IDirect3DRMLight::GetConstantAttenuation
          • IDirect3DRMLight::GetEnableFrame
          • IDirect3DRMLight::GetLinearAttenuation
          • IDirect3DRMLight::GetPenumbra
          • IDirect3DRMLight::GetQuadraticAttenuation
          • IDirect3DRMLight::GetRange
          • IDirect3DRMLight::GetType
          • IDirect3DRMLight::GetUmbra
          • IDirect3DRMLight::SetColor
          • IDirect3DRMLight::SetColorRGB
          • IDirect3DRMLight::SetConstantAttenuation
          • IDirect3DRMLight::SetEnableFrame
          • IDirect3DRMLight::SetLinearAttenuation
          • IDirect3DRMLight::SetPenumbra
          • IDirect3DRMLight::SetQuadraticAttenuation
          • IDirect3DRMLight::SetRange
          • IDirect3DRMLight::SetType
          • IDirect3DRMLight::SetUmbra
        • ▶IDirect3DRMMaterial
        • ▶IDirect3DRMMesh
        • ▶IDirect3DRMMeshBuilder
        • ▶IDirect3DRMMeshBuilder2
        • ▶IDirect3DRMObject
        • ▶IDirect3DRMProgressiveMesh
        • ▶IDirect3DRMShadow
        • ▶IDirect3DRMTexture
        • ▶IDirect3DRMTexture2
        • ▶IDirect3DRMUserVisual
        • ▶IDirect3DRMViewport
        • ▶IDirect3DRMWinDevice
        • ▶IDirect3DRMWrap
        • ▶Structures
        • ▶Enumerated Types
        • ▶Other Types
      • ▶DirectX File Format