Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectX Media
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DirectPlay
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Direct3D Retained-Mode
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Direct3D Retained-Mode Overview
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Direct3D Retained Mode: Reference
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Functions
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Callback Functions
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IDirect3DRM Array Interfaces
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IDirect3DRM
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IDirect3DRM2
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IDirect3DRMAnimation
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IDirect3DRMAnimationSet
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IDirect3DRMDevice
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IDirect3DRMDevice2
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IDirect3DRMFace
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IDirect3DRMFrame
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IDirect3DRMFrame2
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IDirect3DRMInterpolator
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IDirect3DRMLight
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IDirect3DRMMaterial
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IDirect3DRMMesh
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IDirect3DRMMeshBuilder
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IDirect3DRMMeshBuilder2
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IDirect3DRMObject
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IDirect3DRMProgressiveMesh
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IDirect3DRMShadow
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IDirect3DRMTexture
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IDirect3DRMTexture2
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IDirect3DRMUserVisual
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IDirect3DRMViewport
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IDirect3DRMWinDevice
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IDirect3DRMWrap
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Structures
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Enumerated Types
D3DRMCOLORSOURCE
D3DRMCOMBINETYPE
D3DRMFILLMODE
D3DRMFOGMODE
D3DRMFRAMECONSTRAINT
D3DRMLIGHTMODE
D3DRMLIGHTTYPE
D3DRMMATERIALMODE
D3DRMPALETTEFLAGS
D3DRMPROJECTIONTYPE
D3DRMRENDERQUALITY
D3DRMSHADEMODE
D3DRMSORTMODE
D3DRMTEXTUREQUALITY
D3DRMUSERVISUALREASON
D3DRMWRAPTYPE
D3DRMXOFFORMAT
D3DRMZBUFFERMODE
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Other Types
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DirectX File Format