• Legal Information
  • ▶Introducing DirectX 5
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▶DirectPlay
    • ▼Direct3D Retained-Mode
      • ▶Direct3D Retained-Mode Overview
      • ▼Direct3D Retained Mode: Reference
        • ▶Functions
        • ▶Callback Functions
        • ▶IDirect3DRM Array Interfaces
        • ▶IDirect3DRM
        • ▶IDirect3DRM2
        • ▶IDirect3DRMAnimation
        • ▶IDirect3DRMAnimationSet
        • ▶IDirect3DRMDevice
        • ▶IDirect3DRMDevice2
        • ▶IDirect3DRMFace
        • ▶IDirect3DRMFrame
        • ▶IDirect3DRMFrame2
        • ▶IDirect3DRMInterpolator
        • ▶IDirect3DRMLight
        • ▶IDirect3DRMMaterial
        • ▶IDirect3DRMMesh
        • ▶IDirect3DRMMeshBuilder
        • ▶IDirect3DRMMeshBuilder2
        • ▶IDirect3DRMObject
        • ▶IDirect3DRMProgressiveMesh
        • ▶IDirect3DRMShadow
        • ▶IDirect3DRMTexture
        • ▶IDirect3DRMTexture2
        • ▶IDirect3DRMUserVisual
        • ▶IDirect3DRMViewport
        • ▶IDirect3DRMWinDevice
        • ▶IDirect3DRMWrap
        • ▶Structures
        • ▼Enumerated Types
          • D3DRMCOLORSOURCE
          • D3DRMCOMBINETYPE
          • D3DRMFILLMODE
          • D3DRMFOGMODE
          • D3DRMFRAMECONSTRAINT
          • D3DRMLIGHTMODE
          • D3DRMLIGHTTYPE
          • D3DRMMATERIALMODE
          • D3DRMPALETTEFLAGS
          • D3DRMPROJECTIONTYPE
          • D3DRMRENDERQUALITY
          • D3DRMSHADEMODE
          • D3DRMSORTMODE
          • D3DRMTEXTUREQUALITY
          • D3DRMUSERVISUALREASON
          • D3DRMWRAPTYPE
          • D3DRMXOFFORMAT
          • D3DRMZBUFFERMODE
        • ▶Other Types
      • ▶DirectX File Format