Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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DirectDraw Tutorials
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DirectDraw Reference
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Interfaces
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IDDVideoPortContainer
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IDirectDraw4
IDirectDraw4::Compact
IDirectDraw4::CreateClipper
IDirectDraw4::CreatePalette
IDirectDraw4::CreateSurface
IDirectDraw4::DuplicateSurface
IDirectDraw4::EnumDisplayModes
IDirectDraw4::EnumSurfaces
IDirectDraw4::FlipToGDISurface
IDirectDraw4::GetAvailableVidMem
IDirectDraw4::GetCaps
IDirectDraw4::GetDeviceIdentifier
IDirectDraw4::GetDisplayMode
IDirectDraw4::GetFourCCCodes
IDirectDraw4::GetGDISurface
IDirectDraw4::GetMonitorFrequency
IDirectDraw4::GetScanLine
IDirectDraw4::GetSurfaceFromDC
IDirectDraw4::GetVerticalBlankStatus
IDirectDraw4::Initialize
IDirectDraw4::RestoreAllSurfaces
IDirectDraw4::RestoreDisplayMode
IDirectDraw4::SetCooperativeLevel
IDirectDraw4::SetDisplayMode
IDirectDraw4::TestCooperativeLevel
IDirectDraw4::WaitForVerticalBlank
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IDirectDrawClipper
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IDirectDrawColorControl
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IDirectDrawGammaControl
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IDirectDrawPalette
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IDirectDrawSurface4
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IDirectDrawVideoPort
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Functions
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Callback Functions
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Structures
Return Values
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Pixel Format Masks
Four Character Codes (FOURCC)
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DirectDraw Samples
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media