Legal Information
▶
Introducing DirectX 6.1
▼
DirectX Foundation
▼
DirectDraw
About DirectDraw
Why Use DirectDraw?
▶
Getting Started: Basic Graphics Concepts
▶
DirectDraw Architecture
▶
DirectDraw Essentials
▶
DirectDraw Tutorials
▼
DirectDraw Reference
▼
Interfaces
▶
IDDVideoPortContainer
▶
IDirectDraw4
▶
IDirectDrawClipper
▶
IDirectDrawColorControl
▶
IDirectDrawGammaControl
▶
IDirectDrawPalette
▶
IDirectDrawSurface4
▼
IDirectDrawVideoPort
IDirectDrawVideoPort::Flip
IDirectDrawVideoPort::GetBandwidthInfo
IDirectDrawVideoPort::GetColorControls
IDirectDrawVideoPort::GetFieldPolarity
IDirectDrawVideoPort::GetInputFormats
IDirectDrawVideoPort::GetOutputFormats
IDirectDrawVideoPort::GetVideoLine
IDirectDrawVideoPort::GetVideoSignalStatus
IDirectDrawVideoPort::SetColorControls
IDirectDrawVideoPort::SetTargetSurface
IDirectDrawVideoPort::StartVideo
IDirectDrawVideoPort::StopVideo
IDirectDrawVideoPort::UpdateVideo
IDirectDrawVideoPort::WaitForSync
▶
Functions
▶
Callback Functions
▶
Structures
Return Values
▶
Pixel Format Masks
Four Character Codes (FOURCC)
▶
DirectDraw Samples
▶
DirectSound
▶
DirectMusic
▶
Direct3D Immediate Mode
▶
DirectInput
▶
DirectSetup
▶
AutoPlay
▶
Glossary
▶
DirectX Media