Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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DirectDraw Tutorials
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DirectDraw Reference
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Interfaces
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IDDVideoPortContainer
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IDirectDraw4
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IDirectDrawClipper
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IDirectDrawColorControl
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IDirectDrawGammaControl
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IDirectDrawPalette
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IDirectDrawSurface4
IDirectDrawSurface4::AddAttachedSurface
IDirectDrawSurface4::AddOverlayDirtyRect
IDirectDrawSurface4::Blt
IDirectDrawSurface4::BltBatch
IDirectDrawSurface4::BltFast
IDirectDrawSurface4::ChangeUniquenessValue
IDirectDrawSurface4::DeleteAttachedSurface
IDirectDrawSurface4::EnumAttachedSurfaces
IDirectDrawSurface4::EnumOverlayZOrders
IDirectDrawSurface4::Flip
IDirectDrawSurface4::FreePrivateData
IDirectDrawSurface4::GetAttachedSurface
IDirectDrawSurface4::GetBltStatus
IDirectDrawSurface4::GetCaps
IDirectDrawSurface4::GetClipper
IDirectDrawSurface4::GetColorKey
IDirectDrawSurface4::GetDC
IDirectDrawSurface4::GetDDInterface
IDirectDrawSurface4::GetFlipStatus
IDirectDrawSurface4::GetOverlayPosition
IDirectDrawSurface4::GetPalette
IDirectDrawSurface4::GetPixelFormat
IDirectDrawSurface4::GetPrivateData
IDirectDrawSurface4::GetSurfaceDesc
IDirectDrawSurface4::GetUniquenessValue
IDirectDrawSurface4::Initialize
IDirectDrawSurface4::IsLost
IDirectDrawSurface4::Lock
IDirectDrawSurface4::PageLock
IDirectDrawSurface4::PageUnlock
IDirectDrawSurface4::ReleaseDC
IDirectDrawSurface4::Restore
IDirectDrawSurface4::SetClipper
IDirectDrawSurface4::SetColorKey
IDirectDrawSurface4::SetOverlayPosition
IDirectDrawSurface4::SetPalette
IDirectDrawSurface4::SetPrivateData
IDirectDrawSurface4::SetSurfaceDesc
IDirectDrawSurface4::Unlock
IDirectDrawSurface4::UpdateOverlay
IDirectDrawSurface4::UpdateOverlayDisplay
IDirectDrawSurface4::UpdateOverlayZOrder
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IDirectDrawVideoPort
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Functions
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Callback Functions
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Structures
Return Values
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Pixel Format Masks
Four Character Codes (FOURCC)
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DirectDraw Samples
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media