Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectX Media
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Direct3D Retained Mode
About Retained Mode
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Getting Started
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Technical Background
3-D Coordinate Systems
3-D Transformations
Polygons
Triangle Strips and Fans
Vectors, Vertices, and Quaternions
Floating-Point Precision
Z-Buffers and Overlays
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Architecture
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Overviews
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Tutorial
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Reference
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Samples Introduction
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DirectX File Format
Glossary
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DirectPlay