• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▼ Technical Background
        • 3-D Coordinate Systems
        • 3-D Transformations
        • Polygons
        • Triangle Strips and Fans
        • Vectors, Vertices, and Quaternions
        • Floating-Point Precision
        • Z-Buffers and Overlays
      • ▶ Architecture
      • ▶ Overviews
      • ▶ Tutorial
      • ▶ Reference
      • ▶ Samples Introduction
      • ▶ DirectX File Format
      • Glossary
    • ▶DirectPlay