• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▶ Technical Background
      • ▶ Architecture
      • ▶ Overviews
      • ▼ Tutorial
        • Making the Helworld Sample
        • Definitions and Global Variables
        • Windows Setup and Initialization
        • Enumerating Device Drivers
        • Setting up the 3-D Environment
        • The Rendering Loop
        • Creating the Scene
        • Cleaning Up
      • ▶ Reference
      • ▶ Samples Introduction
      • ▶ DirectX File Format
      • Glossary
    • ▶DirectPlay