Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectX Media
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Direct3D Retained Mode
About Retained Mode
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Getting Started
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Technical Background
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Architecture
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Overviews
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Tutorial
Making the Helworld Sample
Definitions and Global Variables
Windows Setup and Initialization
Enumerating Device Drivers
Setting up the 3-D Environment
The Rendering Loop
Creating the Scene
Cleaning Up
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Reference
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Samples Introduction
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DirectX File Format
Glossary
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DirectPlay