• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▼Appendix
      • ▼Direct3D Retained Mode
        • About Retained Mode
        • ▶Getting Started
        • ▶Technical Background
        • ▶Architecture
        • ▶Overviews
        • ▶Tutorial
        • ▶C++/COM Reference
        • ▼Visual Basic Reference
          • ▶Callback Interfaces
          • ▼Interfaces
            • Direct3DRM3
            • Direct3DRMAnimation2
            • Direct3DRMAnimationArray
            • Direct3DRMAnimationSet2
            • Direct3DRMClippedVisual
            • Direct3DRMDevice3
            • Direct3DRMDeviceArray
            • Direct3DRMFace2
            • Direct3DRMFaceArray
            • Direct3DRMFrame3
            • Direct3DRMFrameArray
            • Direct3DRMFrameInterpolator
            • Direct3DRMLight
            • Direct3DRMLightArray
            • Direct3DRMLightInterpolator
            • Direct3DRMMaterial2
            • Direct3DRMMaterialInterpolator
            • Direct3DRMMesh
            • Direct3DRMMeshBuilder3
            • Direct3DRMMeshInterpolator
            • Direct3DRMObject
            • Direct3DRMObjectArray
            • Direct3DRMPick2Array
            • Direct3DRMPickArray
            • Direct3DRMProgressiveMesh
            • Direct3DRMShadow2
            • Direct3DRMTexture3
            • Direct3DRMTextureInterpolator
            • Direct3DRMViewport2
            • Direct3DRMViewportArray
            • Direct3DRMViewportInterpolator
            • Direct3DRMVisual
            • Direct3DRMVisualArray
            • Direct3DRMWrap
          • ▶Enumerations
          • ▶Types
          • Error Values
          • ▶Further Reading
        • ▶Samples Introduction
        • ▶DirectX File Format
        • Glossary