• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▼Appendix
      • ▼Direct3D Retained Mode
        • About Retained Mode
        • ▶Getting Started
        • ▶Technical Background
        • ▶Architecture
        • ▶Overviews
        • ▶Tutorial
        • ▶C++/COM Reference
        • ▼Visual Basic Reference
          • ▶Callback Interfaces
          • ▶Interfaces
          • ▶Enumerations
          • ▶Types
          • Error Values
          • ▼Further Reading
            • Color keying
            • CONST_D3DCOLORMODEL
            • D3DCOLOR_MONO
            • D3DCOLOR_RGB
            • D3DCOLORVALUE
            • D3DMATRIX
            • D3DPRIMCAPS
            • D3DRECT
            • D3DTRIANGLE
            • D3DVECTOR
            • DirectDrawCreate
            • DirectDrawCreateClipper
            • Direct3D3
            • DirectDrawClipper
            • Interpolators
            • Mipmaps
            • Texture map formats
        • ▶Samples Introduction
        • ▶DirectX File Format
        • Glossary