▼
Microsoft DirectX 7.0
Legal Information
▶
Introducing DirectX Foundation
▼
Direct3D
▼
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
▶
Getting Started with Immediate Mode
▶
Direct3D Immediate Mode Architecture
▶
Direct3D Immediate Mode Essentials
▶
Direct3D Immediate Mode Tutorials
▼
Direct3D Immediate Mode Reference
▶
Direct3D Immediate Mode C/C++ Reference
▼
Direct3D Immediate Mode Visual Basic Reference
▼
Classes
▶
Direct3D7
▼
Direct3DDevice7
Direct3DDevice7.ApplyStateBlock
Direct3DDevice7.BeginScene
Direct3DDevice7.BeginStateBlock
Direct3DDevice7.CaptureStateBlock
Direct3DDevice7.CreateStateBlock
Direct3DDevice7.Clear
Direct3DDevice7.ComputeSphereVisibility
Direct3DDevice7.DeleteStateBlock
Direct3DDevice7.DrawIndexedPrimitive
Direct3DDevice7.DrawIndexedPrimitiveVB
Direct3DDevice7.DrawPrimitive
Direct3DDevice7.DrawPrimitiveVB
Direct3DDevice7.EndScene
Direct3DDevice7.EndStateBlock
Direct3DDevice7.GetCaps
Direct3DDevice7.GetClipPlane
Direct3DDevice7.GetClipStatus
Direct3DDevice7.GetDeviceGuid
Direct3DDevice7.GetDirect3D
Direct3DDevice7.GetInfo
Direct3DDevice7.GetLight
Direct3DDevice7.GetLightEnable
Direct3DDevice7.GetMaterial
Direct3DDevice7.GetRenderState
Direct3DDevice7.GetRenderStateSingle
Direct3DDevice7.GetRenderTarget
Direct3DDevice7.GetTexture
Direct3DDevice7.GetTextureFormatsEnum
Direct3DDevice7.GetTextureStageState
Direct3DDevice7.GetTextureStageStateSingle
Direct3DDevice7.GetTransform
Direct3DDevice7.GetViewport
Direct3DDevice7.LightEnable
Direct3DDevice7.Load
Direct3DDevice7.MultiplyTransform
Direct3DDevice7.PreLoad
Direct3DDevice7.SetClipPlane
Direct3DDevice7.SetClipStatus
Direct3DDevice7.SetLight
Direct3DDevice7.SetMaterial
Direct3DDevice7.SetRenderState
Direct3DDevice7.SetRenderStateSingle
Direct3DDevice7.SetRenderTarget
Direct3DDevice7.SetTexture
Direct3DDevice7.SetTextureStageState
Direct3DDevice7.SetTextureStageStateSingle
Direct3DDevice7.SetTransform
Direct3DDevice7.SetViewport
Direct3DDevice7.ValidateDevice
▶
Direct3DEnumDevices
▶
Direct3DEnumPixelFormats
▶
Direct3DVertexBuffer7
▶
Types
▶
Enumerations
Flexible Vertex Format Flags
Texture Argument Flags
Error Codes
▶
Direct3D Immediate Mode Tools and Samples
▶
Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
▶
DirectDraw
▶
DirectInput
▶
DirectMusic
▶
DirectPlay
▶
DirectSetup
▶
DirectSound
▶
Glossary
▶
Appendix