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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Direct3D Immediate Mode C/C++ Reference
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Direct3D Immediate Mode Visual Basic Reference
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Classes
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Direct3D7
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Direct3DDevice7
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Direct3DEnumDevices
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Direct3DEnumPixelFormats
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Direct3DVertexBuffer7
Direct3DVertexBuffer7.GetVertexBufferDesc
Direct3DVertexBuffer7.GetVertices
Direct3DVertexBuffer7.Lock
Direct3DVertexBuffer7.Optimize
Direct3DVertexBuffer7.ProcessVertices
Direct3DVertexBuffer7.SetVertices
Direct3DVertexBuffer7.Unlock
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Types
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Enumerations
Flexible Vertex Format Flags
Texture Argument Flags
Error Codes
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Direct3D Immediate Mode Tools and Samples
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Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix