• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▼Direct3D Immediate Mode
        • About Direct3D Immediate Mode
        • Why Use Direct3D Immediate Mode?
        • ▶Getting Started with Immediate Mode
        • ▶Direct3D Immediate Mode Architecture
        • ▶Direct3D Immediate Mode Essentials
        • ▶Direct3D Immediate Mode Tutorials
        • ▼Direct3D Immediate Mode Reference
          • ▶Direct3D Immediate Mode C/C++ Reference
          • ▼Direct3D Immediate Mode Visual Basic Reference
            • ▼Classes
              • ▶Direct3D7
              • ▶Direct3DDevice7
              • ▼Direct3DEnumDevices
                • Direct3DEnumDevices.GetCount
                • Direct3DEnumDevices.GetDesc
                • Direct3DEnumDevices.GetDescription
                • Direct3DEnumDevices.GetGuid
                • Direct3DEnumDevices.GetName
              • ▶Direct3DEnumPixelFormats
              • ▶Direct3DVertexBuffer7
            • ▶Types
            • ▶Enumerations
            • Flexible Vertex Format Flags
            • Texture Argument Flags
            • Error Codes
        • ▶Direct3D Immediate Mode Tools and Samples
      • ▶Direct3DX Utility Library [C++]
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix