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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
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DirectInput
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DirectMusic
About DirectMusic
Why Use DirectMusic?
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DirectMusic Architecture
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DirectMusic Essentials
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DirectMusic Tutorials
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DirectMusic Reference
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DirectMusic C/C++ Reference
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Interfaces
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IDirectMusic
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IDirectMusicBand
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IDirectMusicBuffer
IDirectMusicBuffer::Flush
IDirectMusicBuffer::GetBufferFormat
IDirectMusicBuffer::GetMaxBytes
IDirectMusicBuffer::GetNextEvent
IDirectMusicBuffer::GetRawBufferPtr
IDirectMusicBuffer::GetStartTime
IDirectMusicBuffer::GetUsedBytes
IDirectMusicBuffer::PackStructured
IDirectMusicBuffer::PackUnstructured
IDirectMusicBuffer::ResetReadPtr
IDirectMusicBuffer::SetStartTime
IDirectMusicBuffer::SetUsedBytes
IDirectMusicBuffer::TotalTime
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IDirectMusicChordMap
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IDirectMusicCollection
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IDirectMusicComposer
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IDirectMusicDownload
IDirectMusicDownloadedInstrument
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IDirectMusicGetLoader
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IDirectMusicGraph
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IDirectMusicInstrument
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IDirectMusicLoader
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IDirectMusicObject
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IDirectMusicPerformance
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IDirectMusicPort
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IDirectMusicPortDownload
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IDirectMusicSegment
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IDirectMusicSegmentState
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IDirectMusicStyle
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IDirectMusicThru
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IDirectMusicTool
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IDirectMusicTrack
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IKsControl
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IReferenceClock
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Messages
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Structures
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File Structures
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DLS Structures
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Enumerated Types
Return Values
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DirectMusic Visual Basic Reference
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DirectMusic Samples
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix