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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
What's New in DirectX Graphics
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Programmers Guide
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Reference
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Direct3D C/C++ Reference
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Interfaces
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IDirect3D8
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IDirect3DBaseTexture8
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IDirect3DCubeTexture8
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IDirect3DDevice8
IDirect3DDevice8::ApplyStateBlock
IDirect3DDevice8::BeginScene
IDirect3DDevice8::BeginStateBlock
IDirect3DDevice8::CaptureStateBlock
IDirect3DDevice8::Clear
IDirect3DDevice8::CopyRects
IDirect3DDevice8::CreateAdditionalSwapChain
IDirect3DDevice8::CreateCubeTexture
IDirect3DDevice8::CreateDepthStencilSurface
IDirect3DDevice8::CreateImageSurface
IDirect3DDevice8::CreateIndexBuffer
IDirect3DDevice8::CreatePixelShader
IDirect3DDevice8::CreateRenderTarget
IDirect3DDevice8::CreateStateBlock
IDirect3DDevice8::CreateTexture
IDirect3DDevice8::CreateVertexBuffer
IDirect3DDevice8::CreateVertexShader
IDirect3DDevice8::CreateVolumeTexture
IDirect3DDevice8::DeletePixelShader
IDirect3DDevice8::DeleteStateBlock
IDirect3DDevice8::DeletePatch
IDirect3DDevice8::DeleteVertexShader
IDirect3DDevice8::DrawIndexedPrimitive
IDirect3DDevice8::DrawIndexedPrimitiveUP
IDirect3DDevice8::DrawPrimitive
IDirect3DDevice8::DrawPrimitiveUP
IDirect3DDevice8::DrawRectPatch
IDirect3DDevice8::DrawTriPatch
IDirect3DDevice8::EndScene
IDirect3DDevice8::EndStateBlock
IDirect3DDevice8::GetAvailableTextureMem
IDirect3DDevice8::GetBackBuffer
IDirect3DDevice8::GetClipPlane
IDirect3DDevice8::GetClipStatus
IDirect3DDevice8::GetCreationParameters
IDirect3DDevice8::GetCurrentTexturePalette
IDirect3DDevice8::GetDepthStencilSurface
IDirect3DDevice8::GetDeviceCaps
IDirect3DDevice8::GetDirect3D
IDirect3DDevice8::GetDisplayMode
IDirect3DDevice8::GetFrontBuffer
IDirect3DDevice8::GetGammaRamp
IDirect3DDevice8::GetIndices
IDirect3DDevice8::GetInfo
IDirect3DDevice8::GetLight
IDirect3DDevice8::GetLightEnable
IDirect3DDevice8::GetMaterial
IDirect3DDevice8::GetPaletteEntries
IDirect3DDevice8::GetPixelShader
IDirect3DDevice8::GetPixelShaderConstant
IDirect3DDevice8::GetPixelShaderFunction
IDirect3DDevice8::GetRasterStatus
IDirect3DDevice8::GetRenderState
IDirect3DDevice8::GetRenderTarget
IDirect3DDevice8::GetStreamSource
IDirect3DDevice8::GetTexture
IDirect3DDevice8::GetTextureStageState
IDirect3DDevice8::GetTransform
IDirect3DDevice8::GetVertexShader
IDirect3DDevice8::GetVertexShaderConstant
IDirect3DDevice8::GetVertexShaderDeclaration
IDirect3DDevice8::GetVertexShaderFunction
IDirect3DDevice8::GetViewport
IDirect3DDevice8::LightEnable
IDirect3DDevice8::MultiplyTransform
IDirect3DDevice8::Present
IDirect3DDevice8::ProcessVertices
IDirect3DDevice8::Reset
IDirect3DDevice8::ResourceManagerDiscardBytes
IDirect3DDevice8::SetClipPlane
IDirect3DDevice8::SetClipStatus
IDirect3DDevice8::SetCurrentTexturePalette
IDirect3DDevice8::SetCursorPosition
IDirect3DDevice8::SetCursorProperties
IDirect3DDevice8::SetGammaRamp
IDirect3DDevice8::SetIndices
IDirect3DDevice8::SetLight
IDirect3DDevice8::SetMaterial
IDirect3DDevice8::SetPaletteEntries
IDirect3DDevice8::SetPixelShader
IDirect3DDevice8::SetPixelShaderConstant
IDirect3DDevice8::SetRenderState
IDirect3DDevice8::SetRenderTarget
IDirect3DDevice8::SetStreamSource
IDirect3DDevice8::SetTexture
IDirect3DDevice8::SetTextureStageState
IDirect3DDevice8::SetTransform
IDirect3DDevice8::SetVertexShader
IDirect3DDevice8::SetVertexShaderConstant
IDirect3DDevice8::SetViewport
IDirect3DDevice8::ShowCursor
IDirect3DDevice8::TestCooperativeLevel
IDirect3DDevice8::UpdateTexture
IDirect3DDevice8::ValidateDevice
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IDirect3DIndexBuffer8
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IDirect3DResource8
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IDirect3DSurface8
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IDirect3DSwapChain8
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IDirect3DTexture8
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IDirect3DVertexBuffer8
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IDirect3DVolume8
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IDirect3DVolumeTexture8
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Functions
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Macros
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Vertex Shader Declarator Macros
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Structures
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Enumerated Types
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Other Types
Texture Argument Flags
Flexible Vertex Format Flags
Return Values
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Direct3DX C/C++ Reference
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Vertex Shader Reference
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Pixel Shader Reference
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Effect File Reference
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X File C/C++ Reference
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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DirectSetup
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Glossary