• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▶ Technical Background
      • ▶ Architecture
      • ▼ Overviews
        • Interface Hierarchy Chart
        • ▶Interface Changes
        • Eliminating Redundant State Changes
        • ▶Frames
        • ▶Interpolators
        • ▶Lights
        • ▶Output Devices
        • ▶Textures
        • ▼Viewports
          • Camera
          • Viewing Frustum
          • Transformations
          • Picking
        • ▶Wraps
      • ▶ Tutorial
      • ▶ Reference
      • ▶ Samples Introduction
      • ▶ DirectX File Format
      • Glossary
    • ▶DirectPlay