• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▶ Technical Background
      • ▶ Architecture
      • ▶ Overviews
      • ▶ Tutorial
      • ▶ Reference
      • ▼ Samples Introduction
        • ▶Building Samples Using Developer Studio 5.0
        • ▼Samples
          • Egg
          • Faces
          • Fly
          • Globe
          • Hier1
          • Hier2
          • Morph
          • Quat
          • RMBegin1
          • RMBegin2
          • RMEnum
          • RMMain
          • Shadow
          • Tex1
          • Tex3
          • Tex4
          • Tex5
          • Trans
          • Uvis
          • Viewer
      • ▶ DirectX File Format
      • Glossary
    • ▶DirectPlay