Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectX Media
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Direct3D Retained Mode
About Retained Mode
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Getting Started
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Technical Background
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Architecture
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Overviews
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Tutorial
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Reference
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Samples Introduction
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DirectX File Format
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Architecture
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Templates
Header
Vector
Coords2d
Quaternion
Matrix4x4
ColorRGBA
ColorRGB
Indexed Color
Boolean
Boolean2d
Material
TextureFilename
MeshFace
MeshFaceWraps
MeshTextureCoords
MeshNormals
MeshVertexColors
MeshMaterialList
Mesh
FrameTransformMatrix
Frame
FloatKeys
TimedFloatKeys
AnimationKey
AnimationOptions
Animation
AnimationSet
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Cube Example
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Binary Format
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Conv3ds.exe Utility
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Samples
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Reference
Glossary
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DirectPlay