• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▶ Technical Background
      • ▶ Architecture
      • ▶ Overviews
      • ▶ Tutorial
      • ▶ Reference
      • ▶ Samples Introduction
      • ▼ DirectX File Format
        • ▶Architecture
        • ▼Templates
          • Header
          • Vector
          • Coords2d
          • Quaternion
          • Matrix4x4
          • ColorRGBA
          • ColorRGB
          • Indexed Color
          • Boolean
          • Boolean2d
          • Material
          • TextureFilename
          • MeshFace
          • MeshFaceWraps
          • MeshTextureCoords
          • MeshNormals
          • MeshVertexColors
          • MeshMaterialList
          • Mesh
          • FrameTransformMatrix
          • Frame
          • FloatKeys
          • TimedFloatKeys
          • AnimationKey
          • AnimationOptions
          • Animation
          • AnimationSet
        • ▶Cube Example
        • ▶Binary Format
        • ▶Conv3ds.exe Utility
        • ▶Samples
        • ▶Reference
      • Glossary
    • ▶DirectPlay