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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Direct3D Immediate Mode C/C++ Reference
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Interfaces
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IDirect3D7
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IDirect3DDevice7
IDirect3DDevice7::ApplyStateBlock
IDirect3DDevice7::BeginScene
IDirect3DDevice7::BeginStateBlock
IDirect3DDevice7::CaptureStateBlock
IDirect3DDevice7::CreateStateBlock
IDirect3DDevice7::Clear
IDirect3DDevice7::ComputeSphereVisibility
IDirect3DDevice7::DeleteStateBlock
IDirect3DDevice7::DrawIndexedPrimitive
IDirect3DDevice7::DrawIndexedPrimitiveStrided
IDirect3DDevice7::DrawIndexedPrimitiveVB
IDirect3DDevice7::DrawPrimitive
IDirect3DDevice7::DrawPrimitiveStrided
IDirect3DDevice7::DrawPrimitiveVB
IDirect3DDevice7::EndScene
IDirect3DDevice7::EndStateBlock
IDirect3DDevice7::EnumTextureFormats
IDirect3DDevice7::GetCaps
IDirect3DDevice7::GetClipPlane
IDirect3DDevice7::GetClipStatus
IDirect3DDevice7::GetDirect3D
IDirect3DDevice7::GetInfo
IDirect3DDevice7::GetLight
IDirect3DDevice7::GetLightEnable
IDirect3DDevice7::GetMaterial
IDirect3DDevice7::GetRenderState
IDirect3DDevice7::GetRenderTarget
IDirect3DDevice7::GetStateData
IDirect3DDevice7::GetTexture
IDirect3DDevice7::GetTextureStageState
IDirect3DDevice7::GetTransform
IDirect3DDevice7::GetViewport
IDirect3DDevice7::LightEnable
IDirect3DDevice7::Load
IDirect3DDevice7::MultiplyTransform
IDirect3DDevice7::PreLoad
IDirect3DDevice7::SetClipPlane
IDirect3DDevice7::SetClipStatus
IDirect3DDevice7::SetLight
IDirect3DDevice7::SetMaterial
IDirect3DDevice7::SetRenderState
IDirect3DDevice7::SetRenderTarget
IDirect3DDevice7::SetStateData
IDirect3DDevice7::SetTexture
IDirect3DDevice7::SetTextureStageState
IDirect3DDevice7::SetTransform
IDirect3DDevice7::SetViewport
IDirect3DDevice7::ValidateDevice
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IDirect3DVertexBuffer7
Unimplemented Methods
Obsolete Interfaces
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D3D_OVERLOADS
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Callback Functions
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Macros
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Structures
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Enumerated Types
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Other Types
Flexible Vertex Format Flags
Texture Argument Flags
Return Values
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Direct3D Immediate Mode Visual Basic Reference
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Direct3D Immediate Mode Tools and Samples
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Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix