• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▼Direct3D Immediate Mode
        • About Direct3D Immediate Mode
        • Why Use Direct3D Immediate Mode?
        • ▶Getting Started with Immediate Mode
        • ▶Direct3D Immediate Mode Architecture
        • ▶Direct3D Immediate Mode Essentials
        • ▶Direct3D Immediate Mode Tutorials
        • ▼Direct3D Immediate Mode Reference
          • ▼Direct3D Immediate Mode C/C++ Reference
            • ▼Interfaces
              • ▶IDirect3D7
              • ▶IDirect3DDevice7
              • ▼IDirect3DVertexBuffer7
                • IDirect3DVertexBuffer7::GetVertexBufferDesc
                • IDirect3DVertexBuffer7::Lock
                • IDirect3DVertexBuffer7::Optimize
                • IDirect3DVertexBuffer7::ProcessVertices
                • IDirect3DVertexBuffer7::ProcessVerticesStrided
                • IDirect3DVertexBuffer7::Unlock
              • Unimplemented Methods
              • Obsolete Interfaces
            • ▶D3D_OVERLOADS
            • ▶Callback Functions
            • ▶Macros
            • ▶Structures
            • ▶Enumerated Types
            • ▶Other Types
            • Flexible Vertex Format Flags
            • Texture Argument Flags
            • Return Values
          • ▶Direct3D Immediate Mode Visual Basic Reference
        • ▶Direct3D Immediate Mode Tools and Samples
      • ▶Direct3DX Utility Library [C++]
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix