• Legal Information
  • ▶DirectX Software Development Kit
  • ▶DirectX Graphics
  • ▶DirectX Input
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
  • Glossary
  • ▶DirectX SDK
  • ▶DirectMusic
  • ▼DirectPlay
    • What's New in DirectPlay
    • ▶Basic Concepts in DirectPlay
    • Architect Your DirectPlay Application
    • ▶Peer-to-Peer Sessions
    • ▶Client/Server Sessions
    • ▶DirectPlay Lobby
    • ▶DirectPlay Voice
    • ▶DirectPlay for Pocket PC 2002
    • ▼Advanced Topics in DirectPlay
      • ▼DirectPlay Addressing
        • DirectPlay Service Providers
        • DirectPlay and Ports
        • Internet Protocol Version 6
        • ▶DirectPlay URLs
        • Handling Addresses
        • ▶DirectPlay Address Objects
        • ▶Data Value Summary
      • ▶DirectPlay Callback Functions and Multithreading Issues
      • ▶DirectPlay Protocol
      • DP8Sim Utility
      • Monitoring DirectPlay Network Traffic with Network Monitor
      • ▶Network Address Translation, Firewalls, and Proxies
      • Optimizing Network Usage
      • Packet Signing
      • Testing Network Performance
      • Using Player Context Values
      • Using the DirectPlay DPNSVR Application
    • ▶DirectPlay C/C++ Tutorials
    • ▶DirectPlay C++ Samples
    • ▶DirectPlay C/C++ Reference