Legal Information
▶
DirectX Software Development Kit
▶
DirectX Graphics
▶
DirectX Input
▶
DirectX Audio
▶
DirectX SDK Technical Articles
Glossary
▶
DirectX SDK
▶
DirectMusic
▼
DirectPlay
What's New in DirectPlay
▶
Basic Concepts in DirectPlay
Architect Your DirectPlay Application
▶
Peer-to-Peer Sessions
▶
Client/Server Sessions
▶
DirectPlay Lobby
▶
DirectPlay Voice
▶
DirectPlay for Pocket PC 2002
▼
Advanced Topics in DirectPlay
▶
DirectPlay Addressing
▶
DirectPlay Callback Functions and Multithreading Issues
▼
DirectPlay Protocol
Basic Message Handling
Message Categories
Congestion Control
Send Prioritization
Packet Signing
Monitoring Messaging Statistics
Monitoring the Pending Message Queues
Using the DirectX Protocol in an Application
DP8Sim Utility
Monitoring DirectPlay Network Traffic with Network Monitor
▶
Network Address Translation, Firewalls, and Proxies
Optimizing Network Usage
Packet Signing
Testing Network Performance
Using Player Context Values
Using the DirectPlay DPNSVR Application
▶
DirectPlay C/C++ Tutorials
▶
DirectPlay C++ Samples
▶
DirectPlay C/C++ Reference