Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
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Immediate-Mode Overview
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Retained-Mode Reference
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Functions
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Callback Functions
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IDirect3DRM Array Interfaces
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IDirect3DRM
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IDirect3DRMAnimation
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IDirect3DRMAnimationSet
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IDirect3DRMDevice
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IDirect3DRMFace
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IDirect3DRMFrame
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IDirect3DRMLight
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IDirect3DRMMaterial
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IDirect3DRMMesh
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IDirect3DRMMeshBuilder
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IDirect3DRMObject
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IDirect3DRMShadow
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IDirect3DRMTexture
IDirect3DRMTexture
IDirect3DRMTexture::Changed
IDirect3DRMTexture::GetColors
IDirect3DRMTexture::GetDecalOrigin
IDirect3DRMTexture::GetDecalScale
IDirect3DRMTexture::GetDecalSize
IDirect3DRMTexture::GetDecalTransparency
IDirect3DRMTexture::GetDecalTransparentColor
IDirect3DRMTexture::GetImage
IDirect3DRMTexture::GetShades
IDirect3DRMTexture::InitFromFile
IDirect3DRMTexture::InitFromResource
IDirect3DRMTexture::InitFromSurface
IDirect3DRMTexture::SetColors
IDirect3DRMTexture::SetDecalOrigin
IDirect3DRMTexture::SetDecalScale
IDirect3DRMTexture::SetDecalSize
IDirect3DRMTexture::SetDecalTransparency
IDirect3DRMTexture::SetDecalTransparentColor
IDirect3DRMTexture::SetShades
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IDirect3DRMUserVisual
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IDirect3DRMViewport
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IDirect3DRMWinDevice
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IDirect3DRMWrap
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Structures
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Enumerated Types
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Other Types
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary