Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
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Immediate-Mode Overview
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Retained-Mode Reference
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Functions
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Callback Functions
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IDirect3DRM Array Interfaces
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IDirect3DRM
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IDirect3DRMAnimation
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IDirect3DRMAnimationSet
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IDirect3DRMDevice
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IDirect3DRMFace
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IDirect3DRMFrame
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IDirect3DRMLight
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IDirect3DRMMaterial
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IDirect3DRMMesh
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IDirect3DRMMeshBuilder
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IDirect3DRMObject
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IDirect3DRMShadow
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IDirect3DRMTexture
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IDirect3DRMUserVisual
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IDirect3DRMViewport
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IDirect3DRMWinDevice
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IDirect3DRMWrap
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Structures
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Enumerated Types
D3DRMCOLORSOURCE
D3DRMCOMBINETYPE
D3DRMFILLMODE
D3DRMFOGMODE
D3DRMFRAMECONSTRAINT
D3DRMLIGHTMODE
D3DRMLIGHTTYPE
D3DRMMATERIALMODE
D3DRMPALETTEFLAGS
D3DRMPROJECTIONTYPE
D3DRMRENDERQUALITY
D3DRMSHADEMODE
D3DRMSORTMODE
D3DRMTEXTUREQUALITY
D3DRMUSERVISUALREASON
D3DRMWRAPTYPE
D3DRMXOFFORMAT
D3DRMZBUFFERMODE
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Other Types
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary