• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▶Direct3D Overview
    • ▶Retained-Mode Overview
    • ▶Immediate-Mode Overview
    • ▼Retained-Mode Reference
      • ▶Functions
      • ▶Callback Functions
      • ▶IDirect3DRM Array Interfaces
      • ▶IDirect3DRM
      • ▶IDirect3DRMAnimation
      • ▶IDirect3DRMAnimationSet
      • ▶IDirect3DRMDevice
      • ▶IDirect3DRMFace
      • ▶IDirect3DRMFrame
      • ▶IDirect3DRMLight
      • ▶IDirect3DRMMaterial
      • ▶IDirect3DRMMesh
      • ▶IDirect3DRMMeshBuilder
      • ▶IDirect3DRMObject
      • ▶IDirect3DRMShadow
      • ▶IDirect3DRMTexture
      • ▶IDirect3DRMUserVisual
      • ▶IDirect3DRMViewport
      • ▶IDirect3DRMWinDevice
      • ▶IDirect3DRMWrap
      • ▶Structures
      • ▼Enumerated Types
        • D3DRMCOLORSOURCE
        • D3DRMCOMBINETYPE
        • D3DRMFILLMODE
        • D3DRMFOGMODE
        • D3DRMFRAMECONSTRAINT
        • D3DRMLIGHTMODE
        • D3DRMLIGHTTYPE
        • D3DRMMATERIALMODE
        • D3DRMPALETTEFLAGS
        • D3DRMPROJECTIONTYPE
        • D3DRMRENDERQUALITY
        • D3DRMSHADEMODE
        • D3DRMSORTMODE
        • D3DRMTEXTUREQUALITY
        • D3DRMUSERVISUALREASON
        • D3DRMWRAPTYPE
        • D3DRMXOFFORMAT
        • D3DRMZBUFFERMODE
      • ▶Other Types
    • ▶Immediate-Mode Reference
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary