• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▶Direct3D Overview
    • ▶Retained-Mode Overview
    • ▶Immediate-Mode Overview
    • ▼Retained-Mode Reference
      • ▶Functions
      • ▶Callback Functions
      • ▶IDirect3DRM Array Interfaces
      • ▶IDirect3DRM
      • ▶IDirect3DRMAnimation
      • ▶IDirect3DRMAnimationSet
      • ▶IDirect3DRMDevice
      • ▶IDirect3DRMFace
      • ▶IDirect3DRMFrame
      • ▼IDirect3DRMLight
        • IDirect3DRMLight
        • IDirect3DRMLight::GetColor
        • IDirect3DRMLight::GetConstantAttenuation
        • IDirect3DRMLight::GetEnableFrame
        • IDirect3DRMLight::GetLinearAttenuation
        • IDirect3DRMLight::GetPenumbra
        • IDirect3DRMLight::GetQuadraticAttenuation
        • IDirect3DRMLight::GetRange
        • IDirect3DRMLight::GetType
        • IDirect3DRMLight::GetUmbra
        • IDirect3DRMLight::SetColor
        • IDirect3DRMLight::SetColorRGB
        • IDirect3DRMLight::SetConstantAttenuation
        • IDirect3DRMLight::SetEnableFrame
        • IDirect3DRMLight::SetLinearAttenuation
        • IDirect3DRMLight::SetPenumbra
        • IDirect3DRMLight::SetQuadraticAttenuation
        • IDirect3DRMLight::SetRange
        • IDirect3DRMLight::SetType
        • IDirect3DRMLight::SetUmbra
      • ▶IDirect3DRMMaterial
      • ▶IDirect3DRMMesh
      • ▶IDirect3DRMMeshBuilder
      • ▶IDirect3DRMObject
      • ▶IDirect3DRMShadow
      • ▶IDirect3DRMTexture
      • ▶IDirect3DRMUserVisual
      • ▶IDirect3DRMViewport
      • ▶IDirect3DRMWinDevice
      • ▶IDirect3DRMWrap
      • ▶Structures
      • ▶Enumerated Types
      • ▶Other Types
    • ▶Immediate-Mode Reference
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary