Copyrights and Trademarks
▶
Introducing DirectX 3
▶
DirectDraw
▶
DirectSound
▶
DirectPlay
▼
Direct3D
▶
Direct3D Overview
▶
Retained-Mode Overview
▶
Immediate-Mode Overview
▼
Retained-Mode Reference
▶
Functions
▶
Callback Functions
▶
IDirect3DRM Array Interfaces
▶
IDirect3DRM
▶
IDirect3DRMAnimation
▶
IDirect3DRMAnimationSet
▶
IDirect3DRMDevice
▶
IDirect3DRMFace
▶
IDirect3DRMFrame
▼
IDirect3DRMLight
IDirect3DRMLight
IDirect3DRMLight::GetColor
IDirect3DRMLight::GetConstantAttenuation
IDirect3DRMLight::GetEnableFrame
IDirect3DRMLight::GetLinearAttenuation
IDirect3DRMLight::GetPenumbra
IDirect3DRMLight::GetQuadraticAttenuation
IDirect3DRMLight::GetRange
IDirect3DRMLight::GetType
IDirect3DRMLight::GetUmbra
IDirect3DRMLight::SetColor
IDirect3DRMLight::SetColorRGB
IDirect3DRMLight::SetConstantAttenuation
IDirect3DRMLight::SetEnableFrame
IDirect3DRMLight::SetLinearAttenuation
IDirect3DRMLight::SetPenumbra
IDirect3DRMLight::SetQuadraticAttenuation
IDirect3DRMLight::SetRange
IDirect3DRMLight::SetType
IDirect3DRMLight::SetUmbra
▶
IDirect3DRMMaterial
▶
IDirect3DRMMesh
▶
IDirect3DRMMeshBuilder
▶
IDirect3DRMObject
▶
IDirect3DRMShadow
▶
IDirect3DRMTexture
▶
IDirect3DRMUserVisual
▶
IDirect3DRMViewport
▶
IDirect3DRMWinDevice
▶
IDirect3DRMWrap
▶
Structures
▶
Enumerated Types
▶
Other Types
▶
Immediate-Mode Reference
▶
DirectInput
▶
DirectSetup
▶
AutoPlay
▶
Glossary