Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
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DirectSound
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Direct3D Immediate Mode
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate-Mode Architecture
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Direct3D Immediate-Mode Essentials
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Direct3D Execute-Buffer Tutorial
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Immediate-Mode Reference
Immediate-Mode Reference
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Interfaces
Interfaces
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IDirect3D2
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IDirect3DDevice
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IDirect3DDevice2
IDirect3DDevice2
IDirect3DDevice2::AddViewport
IDirect3DDevice2::Begin
IDirect3DDevice2::BeginIndexed
IDirect3DDevice2::BeginScene
IDirect3DDevice2::DeleteViewport
IDirect3DDevice2::DrawIndexedPrimitive
IDirect3DDevice2::DrawPrimitive
IDirect3DDevice2::End
IDirect3DDevice2::EndScene
IDirect3DDevice2::EnumTextureFormats
IDirect3DDevice2::GetCaps
IDirect3DDevice2::GetClipStatus
IDirect3DDevice2::GetCurrentViewport
IDirect3DDevice2::GetDirect3D
IDirect3DDevice2::GetLightState
IDirect3DDevice2::GetRenderState
IDirect3DDevice2::GetRenderTarget
IDirect3DDevice2::GetStats
IDirect3DDevice2::GetTransform
IDirect3DDevice2::Index
IDirect3DDevice2::MultiplyTransform
IDirect3DDevice2::NextViewport
IDirect3DDevice2::SetClipStatus
IDirect3DDevice2::SetCurrentViewport
IDirect3DDevice2::SetLightState
IDirect3DDevice2::SetRenderState
IDirect3DDevice2::SetRenderTarget
IDirect3DDevice2::SetTransform
IDirect3DDevice2::SwapTextureHandles
IDirect3DDevice2::Vertex
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IDirect3DExecuteBuffer
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IDirect3DLight
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IDirect3DMaterial2
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IDirect3DTexture2
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IDirect3DViewport2
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D3D_OVERLOADS
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Macros
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Callback Functions
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Structures
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Enumerated Types
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Other Types
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media