• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▼Direct3D Immediate Mode
      • Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate-Mode Architecture
      • ▶Direct3D Immediate-Mode Essentials
      • ▶Direct3D Execute-Buffer Tutorial
      • ▼Immediate-Mode Reference
        • Immediate-Mode Reference
        • ▼Interfaces
          • Interfaces
          • ▶IDirect3D2
          • ▶IDirect3DDevice
          • ▼IDirect3DDevice2
            • IDirect3DDevice2
            • IDirect3DDevice2::AddViewport
            • IDirect3DDevice2::Begin
            • IDirect3DDevice2::BeginIndexed
            • IDirect3DDevice2::BeginScene
            • IDirect3DDevice2::DeleteViewport
            • IDirect3DDevice2::DrawIndexedPrimitive
            • IDirect3DDevice2::DrawPrimitive
            • IDirect3DDevice2::End
            • IDirect3DDevice2::EndScene
            • IDirect3DDevice2::EnumTextureFormats
            • IDirect3DDevice2::GetCaps
            • IDirect3DDevice2::GetClipStatus
            • IDirect3DDevice2::GetCurrentViewport
            • IDirect3DDevice2::GetDirect3D
            • IDirect3DDevice2::GetLightState
            • IDirect3DDevice2::GetRenderState
            • IDirect3DDevice2::GetRenderTarget
            • IDirect3DDevice2::GetStats
            • IDirect3DDevice2::GetTransform
            • IDirect3DDevice2::Index
            • IDirect3DDevice2::MultiplyTransform
            • IDirect3DDevice2::NextViewport
            • IDirect3DDevice2::SetClipStatus
            • IDirect3DDevice2::SetCurrentViewport
            • IDirect3DDevice2::SetLightState
            • IDirect3DDevice2::SetRenderState
            • IDirect3DDevice2::SetRenderTarget
            • IDirect3DDevice2::SetTransform
            • IDirect3DDevice2::SwapTextureHandles
            • IDirect3DDevice2::Vertex
          • ▶IDirect3DExecuteBuffer
          • ▶IDirect3DLight
          • ▶IDirect3DMaterial2
          • ▶IDirect3DTexture2
          • ▶IDirect3DViewport2
        • ▶D3D_OVERLOADS
        • ▶Macros
        • ▶Callback Functions
        • ▶Structures
        • ▶Enumerated Types
        • ▶Other Types
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media