Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
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DirectSound
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Direct3D Immediate Mode
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate-Mode Architecture
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Direct3D Immediate-Mode Essentials
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Direct3D Execute-Buffer Tutorial
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Immediate-Mode Reference
Immediate-Mode Reference
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Interfaces
Interfaces
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IDirect3D2
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IDirect3DDevice
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IDirect3DDevice2
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IDirect3DExecuteBuffer
IDirect3DExecuteBuffer
IDirect3DExecuteBuffer::GetExecuteData
IDirect3DExecuteBuffer::Initialize
IDirect3DExecuteBuffer::Lock
IDirect3DExecuteBuffer::Optimize
IDirect3DExecuteBuffer::SetExecuteData
IDirect3DExecuteBuffer::Unlock
IDirect3DExecuteBuffer::Validate
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IDirect3DLight
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IDirect3DMaterial2
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IDirect3DTexture2
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IDirect3DViewport2
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D3D_OVERLOADS
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Macros
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Callback Functions
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Structures
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Enumerated Types
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Other Types
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media