• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▼Direct3D Immediate Mode
      • Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate-Mode Architecture
      • ▶Direct3D Immediate-Mode Essentials
      • ▶Direct3D Execute-Buffer Tutorial
      • ▼Immediate-Mode Reference
        • Immediate-Mode Reference
        • ▼Interfaces
          • Interfaces
          • ▶IDirect3D2
          • ▶IDirect3DDevice
          • ▶IDirect3DDevice2
          • ▶IDirect3DExecuteBuffer
          • ▶IDirect3DLight
          • ▶IDirect3DMaterial2
          • ▼IDirect3DTexture2
            • IDirect3DTexture2
            • IDirect3DTexture2::GetHandle
            • IDirect3DTexture2::Load
            • IDirect3DTexture2::PaletteChanged
          • ▶IDirect3DViewport2
        • ▶D3D_OVERLOADS
        • ▶Macros
        • ▶Callback Functions
        • ▶Structures
        • ▶Enumerated Types
        • ▶Other Types
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media