• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▶DirectMusic
    • ▼Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate Mode Architecture
      • ▶Direct3D Immediate Mode Essentials
      • ▶Direct3D Immediate Mode Tutorials
      • ▼Direct3D Immediate Mode Reference
        • ▼Interfaces
          • ▶IDirect3D3
          • ▶IDirect3DDevice
          • ▼IDirect3DDevice3
            • IDirect3DDevice3::AddViewport
            • IDirect3DDevice3::Begin
            • IDirect3DDevice3::BeginIndexed
            • IDirect3DDevice3::BeginScene
            • IDirect3DDevice3::ComputeSphereVisibility
            • IDirect3DDevice3::DeleteViewport
            • IDirect3DDevice3::DrawIndexedPrimitive
            • IDirect3DDevice3::DrawIndexedPrimitiveStrided
            • IDirect3DDevice3::DrawIndexedPrimitiveVB
            • IDirect3DDevice3::DrawPrimitive
            • IDirect3DDevice3::DrawPrimitiveStrided
            • IDirect3DDevice3::DrawPrimitiveVB
            • IDirect3DDevice3::End
            • IDirect3DDevice3::EndScene
            • IDirect3DDevice3::EnumTextureFormats
            • IDirect3DDevice3::GetCaps
            • IDirect3DDevice3::GetClipStatus
            • IDirect3DDevice3::GetCurrentViewport
            • IDirect3DDevice3::GetDirect3D
            • IDirect3DDevice3::GetLightState
            • IDirect3DDevice3::GetRenderState
            • IDirect3DDevice3::GetRenderTarget
            • IDirect3DDevice3::GetStats
            • IDirect3DDevice3::GetTexture
            • IDirect3DDevice3::GetTextureStageState
            • IDirect3DDevice3::GetTransform
            • IDirect3DDevice3::Index
            • IDirect3DDevice3::MultiplyTransform
            • IDirect3DDevice3::NextViewport
            • IDirect3DDevice3::SetClipStatus
            • IDirect3DDevice3::SetCurrentViewport
            • IDirect3DDevice3::SetLightState
            • IDirect3DDevice3::SetRenderState
            • IDirect3DDevice3::SetRenderTarget
            • IDirect3DDevice3::SetTexture
            • IDirect3DDevice3::SetTextureStageState
            • IDirect3DDevice3::SetTransform
            • IDirect3DDevice3::ValidateDevice
            • IDirect3DDevice3::Vertex
          • ▶IDirect3DExecuteBuffer
          • ▶IDirect3DLight
          • ▶IDirect3DMaterial3
          • ▶IDirect3DTexture2
          • ▶IDirect3DVertexBuffer
          • ▶IDirect3DViewport3
          • Unimplemented Methods
        • ▶D3D_OVERLOADS
        • ▶Callback Functions
        • ▶Macros
        • ▶Structures
        • ▶Enumerated Types
        • ▶Other Types
        • Flexible Vertex Format Flags
        • Texture Argument Flags
        • Return Values
      • ▶Direct3D Immediate Mode Samples
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media