Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Interfaces
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IDirect3D3
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IDirect3DDevice
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IDirect3DDevice3
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IDirect3DExecuteBuffer
IDirect3DExecuteBuffer::GetExecuteData
IDirect3DExecuteBuffer::Initialize
IDirect3DExecuteBuffer::Lock
IDirect3DExecuteBuffer::Optimize
IDirect3DExecuteBuffer::SetExecuteData
IDirect3DExecuteBuffer::Unlock
IDirect3DExecuteBuffer::Validate
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IDirect3DLight
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IDirect3DMaterial3
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IDirect3DTexture2
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IDirect3DVertexBuffer
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IDirect3DViewport3
Unimplemented Methods
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D3D_OVERLOADS
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Callback Functions
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Macros
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Structures
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Enumerated Types
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Other Types
Flexible Vertex Format Flags
Texture Argument Flags
Return Values
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Direct3D Immediate Mode Samples
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media