Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Interfaces
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IDirect3D3
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IDirect3DDevice
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IDirect3DDevice3
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IDirect3DExecuteBuffer
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IDirect3DLight
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IDirect3DMaterial3
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IDirect3DTexture2
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IDirect3DVertexBuffer
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IDirect3DViewport3
IDirect3DViewport3::AddLight
IDirect3DViewport3::Clear
IDirect3DViewport3::Clear2
IDirect3DViewport3::DeleteLight
IDirect3DViewport3::GetBackground
IDirect3DViewport3::GetBackgroundDepth
IDirect3DViewport3::GetBackgroundDepth2
IDirect3DViewport3::GetViewport
IDirect3DViewport3::GetViewport2
IDirect3DViewport3::Initialize
IDirect3DViewport3::LightElements
IDirect3DViewport3::NextLight
IDirect3DViewport3::SetBackground
IDirect3DViewport3::SetBackgroundDepth
IDirect3DViewport3::SetBackgroundDepth2
IDirect3DViewport3::SetViewport
IDirect3DViewport3::SetViewport2
IDirect3DViewport3::TransformVertices
Unimplemented Methods
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D3D_OVERLOADS
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Callback Functions
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Macros
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Structures
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Enumerated Types
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Other Types
Flexible Vertex Format Flags
Texture Argument Flags
Return Values
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Direct3D Immediate Mode Samples
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media