• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▼Appendix
      • ▼Direct3D Retained Mode
        • About Retained Mode
        • ▶Getting Started
        • ▶Technical Background
        • ▶Architecture
        • ▶Overviews
        • ▶Tutorial
        • ▼C++/COM Reference
          • ▶Callback Functions
          • ▼Interfaces
            • IDirect3DRM3
            • IDirect3DRMAnimation2
            • IDirect3DRMAnimationArray
            • IDirect3DRMAnimationSet2
            • IDirect3DRMArray
            • IDirect3DRMClippedVisual
            • IDirect3DRMDevice3
            • IDirect3DRMDeviceArray
            • IDirect3DRMFace2
            • IDirect3DRMFaceArray
            • IDirect3DRMFrame3
            • IDirect3DRMFrameArray
            • IDirect3DRMInterpolator
            • IDirect3DRMLight
            • IDirect3DRMLightArray
            • IDirect3DRMMaterial2
            • IDirect3DRMMesh
            • IDirect3DRMMeshBuilder3
            • IDirect3DRMObject
            • IDirect3DRMObject2
            • IDirect3DRMObjectArray
            • IDirect3DRMPicked2Array
            • IDirect3DRMPickedArray
            • IDirect3DRMProgressiveMesh
            • IDirect3DRMShadow2
            • IDirect3DRMTexture3
            • IDirect3DRMUserVisual
            • IDirect3DRMViewport2
            • IDirect3DRMViewportArray
            • IDirect3DRMVisual
            • IDirect3DRMVisualArray
            • IDirect3DRMWinDevice
            • IDirect3DRMWrap
          • ▶Nonmember Functions
          • ▶Constants
          • ▶Enumerated Types
          • ▶Structures
          • Return Values
          • ▶Further Reading
        • ▶Visual Basic Reference
        • ▶Samples Introduction
        • ▶DirectX File Format
        • Glossary