• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▼Appendix
      • ▼Direct3D Retained Mode
        • About Retained Mode
        • ▶Getting Started
        • ▶Technical Background
        • ▶Architecture
        • ▶Overviews
        • ▶Tutorial
        • ▼C++/COM Reference
          • ▶Callback Functions
          • ▶Interfaces
          • ▶Nonmember Functions
          • ▶Constants
          • ▼Enumerated Types
            • D3DRMCOLORSOURCE
            • D3DRMCOMBINETYPE
            • D3DRMFILLMODE
            • D3DRMFOGMODE
            • D3DRMFRAMECONSTRAINT
            • D3DRMLIGHTMODE
            • D3DRMLIGHTTYPE
            • D3DRMMATERIALMODE
            • D3DRMPALETTEFLAGS
            • D3DRMPROJECTIONTYPE
            • D3DRMRENDERQUALITY
            • D3DRMSHADEMODE
            • D3DRMSORTMODE
            • D3DRMTEXTUREQUALITY
            • D3DRMUSERVISUALREASON
            • D3DRMWRAPTYPE
            • D3DRMXOFFORMAT
            • D3DRMZBUFFERMODE
          • ▶Structures
          • Return Values
          • ▶Further Reading
        • ▶Visual Basic Reference
        • ▶Samples Introduction
        • ▶DirectX File Format
        • Glossary